Thursday, April 4, 2019

Advanced Production Progress Post 3

Advanced Production Progress Post 3
4/5/19

The recent sprints have been dedicated to finalizing animations for the "Happy" character personality.  There were a few bumps in the road concerning the rig and the method of exporting filed properly for integration into Unity for the official game.  I had to adapt the preliminary animations from the blockout phase for the new rig which, while it has issues to work with, is manageable and good enough to use for presentable final animations.  Unfortunately, with the problems concerning the rig early on in the sprint, significant work wasn't quite able to get underway until later, causing spill-over work for the following sprint.  With that said, I feel that the extra time to work on this single task is much more beneficial, as the animators in general can focus on really making these final animations properly and not too rushed.  Aside from the hiccups along the way, my animations are coming along nicely.  Now that I have learned how to make the most of the new rig, and proper assets for reference are in place, I am almost at a point where every animation in the set is ready for exporting to some degree.  They should be ready to go by the end of the current sprint.

https://youtu.be/HYQKAxpmg1g



https://youtu.be/FuWnCx_A5c4


https://youtu.be/BfhDHbLChaU






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