Tuesday, March 5, 2019

Advanced Production Progress Post 2

Advanced Production Progress Post 2
3/5/19


Following the previous post, as an animator I have been tasked with continuing block-out animations for the non-playable characters for the game.  Since the rig was not ready just yet, I along with other animators have used the Bodymech rigs to get a brief idea of how we and the project leads want the animations to look further down the line.  A preliminary rig was created and used as a further testing ground.  So far things have gone well in the beginning process.
My individual work focused on the "happy," "angry," and "nervous" personalities.  Each was mainly building upon previous weeks of work, adding in certain traits to differentiate one personality from another.  The basic animations consisted of a walk cycle, idle, sitting idle, sit down, stand up, drinking, and eating.  Each of these were to be completed for all personalities as rough animations.
I was also tasked with animating the front door for the tavern.  This job was simple and fairly easy to manage.  Through communication with the lead and modelers, I set up a preliminary set of open and close animations to be implemented into the game prototype.








Moving on from this batch of work, I will be moving forward with the personality animations.  I will be finessing each animation, as well as bringing them over to Unity for implementation into the official game build.  The official rig should be finished soon as well, so once that happens, my work will be dedicated to translating the movements of each personality animation over.


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