Senior Portfolio Post 5
2/28/19
https://youtu.be/NY1W9PdMrO0
After starting on the previous animation, I decided to go back to my project from a couple of weeks ago. The boot-up of the mech with the character entering was a good start, and I wanted to go further with it. Taking in critiques from the last session, I made adjustments to animations in places such as the arms, character entrance, cage fluctuation, and arm weight. I also wanted to work on a better rig system for the legs, as they are not in inverse kinematics. Applying new knowledge from rigging, I did a preliminary setup for the feet and leg movement that is somewhat independent of the main build, while still functioning with the mech as a whole. It will need much more work, but so far it works better than expected.
https://youtu.be/W4k6vNcQ-Ng
https://youtu.be/nvxLj3aO6ns
For this week, I had a bit of "animator's block" and had a bit of trouble figuring out what to work on. I was not quite motivated to continue work on previous projects early on, and instead opted to start a new animation first.
This new animation focuses on a single character going into a slide underneath a barrier. This was created more haphazardly without much reference to go off of. That is certainly one thing I will focus on later if need be. Once critiques come in, I hope this could spark some new ideas connected. One particular challenge was the multilateral transition from upright standing/running down into the actual slide. As the LEGO character doesn't bend like a normal humanoid, rules must be broken, and illusion of motion must be utilized. Certain pieces also have to be put in unnatural positions to make the movement readable.
https://youtu.be/NY1W9PdMrO0
After starting on the previous animation, I decided to go back to my project from a couple of weeks ago. The boot-up of the mech with the character entering was a good start, and I wanted to go further with it. Taking in critiques from the last session, I made adjustments to animations in places such as the arms, character entrance, cage fluctuation, and arm weight. I also wanted to work on a better rig system for the legs, as they are not in inverse kinematics. Applying new knowledge from rigging, I did a preliminary setup for the feet and leg movement that is somewhat independent of the main build, while still functioning with the mech as a whole. It will need much more work, but so far it works better than expected.
https://youtu.be/W4k6vNcQ-Ng
https://youtu.be/nvxLj3aO6ns