Thursday, November 29, 2018

Senior Portfolio Fall Week 11

Senior Portfolio Post 11
11/29/2018

For this week I have a new set of test projects that cater more towards my plans for the next semester of portfolio work.  I have imported new objects and characters to test out in animations.  There are a couple of mechs I am only using for very simple movements.  I may further explore the capabilities later down the line.  A lot of the projects to come in the following weeks will be much shorter than previous animations because they will eventually be strung  together as a series in the future.  For now, each scene will be separate.

For this week, I have begun exploring other Lego builds beyond the standard characters.  Now I am experimenting with actual builds such as vehicles and creatures.  First off is a mechanical robot suit.  I have gone through demonstrating the most basic points of movement.  This is a build with minimal moving parts for the most part as a bridge between characters and larger builds.  I am considering creating more animations with builds of similar type.  Another future project spinning off of this one combined with previous projects is animating from a first person point of view.  I think that this is a good starting point and I am quickly realizing the capabilities of not just this project, but others I have planned for the next few weeks.

Uplink Mech Test

https://youtu.be/Mu_Mk1Kqg_0


First Person POV Test

https://youtu.be/7c-XG8ixWyg





Thursday, November 8, 2018

Senior Portfolio Fall Week 10

Senior Portfolio Post 10
11/8/2018

This week, I have moved forward with the two previous projects.  I have applied the suggested changes from the last critique, and have further progressed in smoothing out each scene.

The wall flip scene has been further smoothed out in animation, and the timing has been altered for better reading.  Of the two animation projects, this one has had more work emphasis on the smaller details.  Things like the distance from the wall during the jump, and the impact of landing were taken into account from critiques.  The main character is becoming more and more spontaneous in actions, never staying in one position or another for too long.

https://youtu.be/-uLab7xVRGg




The dive scene has seen significant change with splining and holds on animation.  Now, the Lego character moves more fluid, and depending on which segment, they move faster or slower in accordance to the dive motion referenced.  One aspect I am focused on making read clearly to the audience is the flip in mid-air.  In order to show dynamic movement while also maintaining realistic physics, there are a few frames of animation where the character speeds up or slows in order to emphasize the motions.  This hopefully does not detract from neither the realism or simplicity of the project overall.  With that said, I may proceed to make multiple variations of this scene practicing other dive motions in the future, depending on how this one turns out.

https://youtu.be/9KkNojJPLiM






Thursday, November 1, 2018

Senior Portfolio Fall Week 9

Senior Portfolio Post 9
11/1/2018


This week I have begun work on a couple new animation projects.  The first one is a wall jump and flip, and the second is a dive sequence.  Both of these scenes take notes from previous projects and will be utilizing the Lego character models.  The wall jump will take priority, and will be the main focus of work for the next couple of weeks.  The dive animation will serve as a buffer in between periods of work.

So far, the wall jump has been blocked out and splined as per usual.  The main points I want to practice with this animation are contact poses, lateral movement of a character, and fluidity of motion.  I am taking a couple of pointers from references, and ultimately I want to adapt the scene to the style of my previous projects.  The toughest challenges I foresee for this animation are the speed and overlap, which could go many ways in trying to get the best reading by the audience.  I would prefer to keep this scene short and simple for the sake of consistency.  I certainly do not want this to drag on for too long.  The following is my progress for this week.

https://youtu.be/YpGFHil9-wI



The dive animation has only been blocked out at this point.  The key poses have been laid out, with more reference on the way.  I think this animation will be helpful to my practice because it calls for more dynamic poses which may prove difficult with the characters I am using.  I may come up with some creative shortcuts to translate the type of motion over into animation.


https://youtu.be/H8b-VwYEbpE