Wednesday, October 19, 2016

Primitives

In this project, we were to create/recreate a scenario in Maya only using primitive polygons. Through use of polygons, we had to build up the scene without any effects or alterations to the primitives.  That meant no modifying faces, vertices, and so on.  One or more reference pictures were needed as a basis.
For my primitives scene, I picked a simple picnic layout.  It consists of a blanket on the grass, a basket, apples, grapes, melon, some bread, bottles, and a few other objects.  I chose to arrange the objects in the scene as organically/naturally as possible to match the reference picture.  The same goes for the camera angle in attempt to imitate the original.  Not all of the pieces fit perfectly, but for a primitives arrangement, the scene turned out decent.  The limitations of the project were simply due to the circumstances.  No further alterations and edits to the primitives were permitted, some of which would have easily pushed the scene closer to the look of the reference.  Shaping and further texturing is probably the most lacking feature.





No comments:

Post a Comment