Saturday, May 7, 2022

Modeling Project: Knightranger Red Helmet

 

Modeling Project - Knightranger Red Helmet

April 2022



 

My latest project has been modeling a helmet for a friend's original concept for Super Sentai/Power Rangers. This here is the helmet of the red ranger. My goal was realizing the art and idea in 3D. This was a very fun and brief challenge that I thought would be a great way to test how far my skills (in Blender) have come.

I have not been keeping up with updated here on the blog., but this had been a big focus for the past month. For all of the progress pictures, be sure to check out my Twitter @Nickocng. I am currently finishing up the texturing and final renders, so stay tuned.





For the full write-up where I go in-depth about every step of the journey, please check out the project's landing page.

https://thenicholasng.blogspot.com/p/knightranger-red-helmet-full-project.html

 

 

Friday, April 22, 2022

Animation Project: Cassandra Dimitrescu

 Animation Project: Cassandra Dimitrescu

 January - February 2022

 



As a followup to the completion of the Dimitrescu sisters rigs, I had an idea to test them out in animation. Here I wanted to invoke the same style as the source material, where the character flies into the scene. While not based on any one particular scene, it felt fitting to have them take this almost swimming-like motion through the air to approach the viewer.

 So far, I've only done a few passes, and the result is still a bit rough. I hope to finish this out and eventually add in some scenery and perhaps even the swarming flies that accompany the character.

 

 

Animation Project: Hagah-nimations

Animation Project - Hagah-nimations

December 2021 - February 2022

 


Now that I have finished (for now) the rigs for the Hagah characters last year, I had to take the next step and try out some animations with the gang. Over the past few months, I have been posting my progress on video game-esque sequences and more for each of the characters. Very experimental, but also a fun way to stress-test the work I've basically made from scratch.

For all of the progress reports, check out my Twitter @Nickocng.

 


 

 I set out to make a set of 10 animation sequences: walk, run, jump, idle, attack, block, counter, dash, elemental, and stun. Additionally, I made a few establishing animations portraying the use of mask powers, which were structured more like cinematics. It was particularly challenging to think of how each of these six individuals would look doing the same actions. They need to have some sense of uniformity, but also need some personality of their own, otherwise they might as well all use the same animation.  Some move faster or slower than the rest. Some have more flair and finesse in their movements, while others are toned down and move with fluidity. All of this was really interesting to consider throughout the entire process. I had some sense of how they should act, but there was also a far few gaps to fill in with my own concepts of how they should act.

I am currently taking a break from this project, so stay tuned.




Friday, January 21, 2022