Thursday, May 2, 2019

Senior Portfolio Spring Week 13

Senior Portfolio Post 13
5/2/19

This week I have made changes to the test animations for the new rig I put together.  I updated the run cycle and weapon draw based on critiques from last session.  Of particular note are the offset and overlap of body parts moving, more movement in the center of gravity, and more snappy, dynamic key poses to hold.  Overall, I think the animations so far have turned out better than expected, but there is still more room to improve.

In addition, I have started another test animation that also takes on more dynamic movements.  This one features a jump and slash by the character.  This was another instance where blocking key poses and holds is important.  I have not fully added overlap, but so far, I think the pacing is acceptable and there is enough information to convey the action within the scene.  I will also need to add proper distance to the height and length traveled in the jump.  I used reference for this project, which has proven very helpful as far as portraying the right stuff.

https://youtu.be/6pharQ6kQoA


https://youtu.be/fgDdED9dWgo



https://youtu.be/wfupvvvJnQM


https://youtu.be/1jobGXYitBs






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