Friday, February 2, 2018

CAGD 545 Animated Short Week 1-6

CAGD 545 Animated Short 
Rough Llama
Jan 26-Mar 2

Week 1-2

This new project started out with the basics of formatting a story and getting a group together.  For this animation, our group consists of six members, and will be called Rough Llama.  For the first couple of weeks, the main goal is to get a solid story set.  So far, we have an idea aiming for a comedic thriller.  This idea has the main character scared and on the run through a creepy location only to be surprised by a funny twist in the end.  The next step after brainstorming is to start storyboarding, and get an idea for how much modeling and assets will be needed.
Week 2 focused on prepping the initial story and getting ready for storyboards and setting up scenes.  So far, our story is pretty solid and has good potential for a final outcome.  We focused on what we need in terms of character models and scene location models.  Groundwork was set for both modeling and animating, which has gotten off to a good start.  We decided on potential rigs for the main characters, and hopefully they will serve the scene well when it comes to animating.  What matters most for this will be clear and concise gestures and expressions, since we are not using dialogue.  After this, the next step is finalizing the story with storyboards, beginning modeling of locations and items, and settling on character models to use.


Week 3-4

The next step in this project was formatting storyboards to get  a good base representation for what we are going for.  We set up the basis for shot numbers and the most important points for positioning cameras and characters.  In the meantime, I mainly got associated with the rigs we are very likely going to use.  The Camera Girl and Laughing Man rigs from the David O'Rielly pack are the main characters.  So far, I have gotten fairly warmed up to using the rigs, testing walk cycles and other motions.  There will definitely be some challenges in making sure they act as proposed and convey actions and expressions well in the actual animated shots.  Some points of potential issue are the skirt, camera, and heads.
The following week I personally focused on test scenes and trial runs of what the final product might look like.  I tried out animating part of the hallway scene, and so far things look good.  We are still getting down the final edit for the overall story, so there is still work to be done all around.  The assets are coming along nicely, so it won't be long before official animation scenes will get underway.



Week 5-6

Leading up to the first group project presentation, our group was still focusing on finalizing storyboards and setting things up.  Assets are well on their way, and in the coming weeks the scenes will be full enough to begin animation within them.  I personally continued work on test shots, taking reference from the storyboards and various movements and gestures.  Hopefully this practice with the rigs will pay off when animating the actual scenes.
Week 6 was the week of our first presentations.  In this first display of our project, we went over the work we've done so far, across storyboards, modeling, and animation.  Overall, there were good critiques and plenty of things to move forward with as things get more dialed in for the final product.


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