Quick Motions
Week 10-11
This week the assignments got changed up a bit. Each day we practiced something different, animating video game actions. Video game actions are meant to be fast and responsive in real-time. For each new day, we worked on a new type of animation. The first was based on a "superhero" jump and landing. We were to adapt a reference into something one would find as an attack or jump or something of the like in a video games. The second quick motion video game animation was based on a reference we found in a video demonstration. This was based around the concept of limiting blocked poses. This meant having a just a few poses to invoke the idea of a real action. We experimented with A, B, and C poses from the example. This all takes place within 24 frames, give or take a few.
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