Friday, April 21, 2017

CAGD 340 Quick Motions

Quick Motions
Week 10-11





This week the assignments got changed up a bit.  Each day we practiced something different, animating video game actions.  Video game actions are meant to be fast and responsive in real-time.  For each new day, we worked on a new type of animation.  The first was based on a "superhero" jump and landing.  We were to adapt a reference into something one would find as an attack or jump or something of the like in a video games.  The second quick motion video game animation was based on a reference we found in a video demonstration.  This was based around the concept of limiting blocked poses.  This meant having a just a few poses to invoke the idea of a real action.  We experimented with A, B, and C poses from the example.  This all takes place within 24 frames, give or take a few.





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