Monday, May 10, 2021

Animation Project: Body Mechanics - Part 2

 

 Animation Project - Body Mechanics

Part 2 - Blocking In-Betweens

May 2021

This latest progress report has taken me through the next and likely final blocking phase for this animation. Additionally, in response to my previous render, I have synced the key poses up with the reference video.


This time around was much easier, as it was mainly based around tweaking and foresight going from blocked to spline animation. In preparation for the next step, it is essential to actually take a few segments and analyze the start and ending keyframes in spline, since joints can have extra movements that occur in passing, not important enough to carve out an entire pose for the entire character. Certain arm flourishes, leg twists, and overall timing of the body flexing were implemented. Some parts needed to be sped up or slowed down when approaching the next key pose.

The challenges this time centered around the accentuated poses. As a creative choice, I want some movements to be exaggerated in order to convey a better flow of body mechanics. Since the reference only goes so far to help drive the animation, I had to imagine what areas could be pushed further, and what needed to stay dialed back for the sake of realistic movement.

With this next part of the project finished, I now move on to spline animation, which will test whether or not my blocking was effective enough. I hope to also add in the finger joint movement in effort to match the reference even better. I may slow down and split the overall scene to focus on specific segments for the following progress reports. Eventually, all should come together for a presentable final product.



 

 

 

 

 

Monday, May 3, 2021

Animation Project: Body Mechanics - Part 1

 Animation Project - Body Mechanics

Part 1 - Blocking Phase

May 2021

 My latest animation project will demonstrate and help my practice of body mechanics. I have chosen a dance sequence to base my animation on for key poses and flow. Throughout this process, I hope to hone my skills and gain a better understanding of dynamic movements for full-body animations. This first progress report has taken me through about a week's worth of work, 2-3 hours per day.

 

This initial phase is strictly blocking, and what I have to present today is about a third of the intended length of animation. I tried to keep to as few but crucial key poses as possible in matching the source material. I started with just the center of gravity, spine, head, and feet movements, in order to get the most important shapes of the body down. I then moved on to the arms and hands, plus shoulders. Next I will move to the fingers, and after that the in-between poses wherever they may be needed. I have yet to adjust the timing of animation to the corresponding audio, but will do so once I begin the next phase. The source material has repeating motions, so I plan to copy the key poses, but alter them to make each phase unique in the future. Otherwise, the process has gone very well, and I am excited to move forward.

 

 Source video:

 MYLEE Dance Workout - Levitating

timecode  0:27 - 0:57

So far, no hardships getting the motions and poses I'm looking for. I am, however, sticking very close to the key poses. I intend to stretch the rig to more extreme poses in order to convey more dynamic motion later on. For now, matching the poses gets the job done. It will depend on how it looks once I begin to ease into spline.